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Building Requires Tree Unit(s) Silver smallTimber smallStone smallOre smalltime XP
Guardhouse - - Militia - - - - - -
Barracks Guardhouse - Watchmen, Archers - 2,000 2,000 2,000 6m 360
Carpenter Barracks 1 Spearmen 5,000 7,000 3,500 3,500 2h 7,200
Saddlery Barracks 2 Hobilars 1,000 2,500 12,500 5,000 30m 1,800
Smithy Carpenter 1 Swordsmen 15,000 8,000 8,000 25,000 3h 10,800
Archery Butts Saddlery 2 Crossbows 25,000 25,000 10,000 10,000 6h 21,600
Outriders' Corral Archery Butts 2 Kemetans, Wagons 60,000 15,000 60,000 15,000 10h 36,000
Vault of Faith Smithy 1 Shadow Swords 90,000 25,000 25,000 90,000 18h 64,800
Stronghold Outriders' Corral 2 Longbows 140,000 140,000 45,000 45,000 30h 108,000
Practice Ring Vault of Faith 1 Brutes 200,000 75,000 200,000 75,000 72h 259,200
Drill Square Practice Ring 1 Men at Arms 300,000 90,000 90,000 300,000 80h 288,000
Stable Block Stronghold 2 Trinity Knights 400,000 120,000 400,000 120,000 110h 396,000
Shrine of St Vargus Stable Block 2 Martyrs 600,000 600,000 160,000 160,000 150h 540,000
Shrine of St Johannes Drill Square 1 Bloody Cross 600,000 120,000 142,000 260,000 160h 576,000
Shrine of St Alyssia Shrine of St Vargus 2 Shining Lance 750,000 250,000 250,000 250,000 200h 720,000
Gryphon Eyrie Shrine of St Johannes 1 Gryphons 875,000 500,000 500,000 500,000 300h 1,080,000
Troll Cave Shrine of St Alyssia 2 Trolls 900,000 400,000 800,000 400,000 360hd 1,296,000
Basilisk Lair Cathedral Bastion Level 4 - Basilisks 850,000 800,000 500,000 400,000 320h 1,152,000

Guardhouse Edit

Requires:
Description:
Effect: Unlocks Militia
Resources:

Silver small ‍0,000Timber small ‍0,000Stone small ‍0,000Ore small ‍0,000

Time: 0 Days : 0 Hours : 0 Minutes : 0 Seconds

Barracks Edit

Requires: Guardhouse
Description: The Barracks is the first stage of building up a settlement's Military Quarters. It enables the training of Watchen and Archers. Barracks unlocks Carpenter & Saddlery and Tower Shrine & Keep Walls.
Effect: Unlocks Watchmen, Archers
Resources:

Timber small ‍2,000Stone small ‍2,000Ore small ‍2,000

Time: 6 Minutes : 0 Seconds

Carpenter Edit

Requires: Barracks
Description: Aside from domestic duties, the Carpenter is used to make weapons for the Spearmen. Spears and pikes are made to specification and can be balanced for each individual. The Carpenter is a priceless addition to any settlement.
Effect: Unlocks Spearmen
Resources:

Silver small ‍5,000Timber small ‍7,000Stone small ‍3,500Ore small ‍3,500

Time: 2 Hours : 0 Minutes : 0 Seconds

Saddlery Edit

Requires: Barracks
Description: With a Saddlery, the lightining-quick Hobilars will be geared up for battle and are ready to be recruited
Effect: Unlocks Hobilars
Resources:

Silver small ‍1,000Timber small ‍2,500Stone small ‍12,500Ore small ‍5,000

Time: 30 Minutes : 0 Seconds

Smithy Edit

Requires: Carpenter
Description: This is a large workshop for forging weapons for the Swordsmen. With a Smithy in your Settlement you can begin building a far more effective army.
Effect: Unlocks Swordsmen
Resources:

Silver small ‍15,000Timber small ‍8,000Stone small ‍8,000Ore small ‍25,000

Time: 3 Hours : 0 Minutes : 0 Seconds

Archery Butts Edit

Requires: Saddlery
Description: The Archery Butts feature a narrow yard with targets set up at different distances along it. Once built the Archery Butts can employ more staff and enable to training of Crossbows.
Effect: Unlocks Crossbows
Resources:

Silver small ‍25,000Timber small ‍25,000Stone small ‍10,000Ore small ‍10,000

Time: 6 Hours : 0 Minutes : 0 Seconds

Outriders' Corral Edit

Requires: Archery Butts
Description: Building the Outriders' Corral enables the training of mounted ranged troops, the nomadic Kemetan Archers. This is also where Supply Wagons are prepared, for taking extra loot from raiding enemies.
Effect: Unlocks Kemetans Archers , Supply Wagon
Resources:

Silver small ‍60,000Timber small ‍15,000Stone small ‍60,000Ore small ‍15,000

Time: 10 Hours : 0 Minutes : 0 Seconds

Vault of Faith Edit

Requires: Smithy
Description: The Vault of Faith is a dark cloister sealed from the public. Within, the Shadow Swords learn the art of assassination.
Effect: Unlocks Shadow Swords
Resources:

Silver small ‍90,000Timber small ‍25,000Stone small ‍25,000Ore small ‍90,000

Time: 18 Hours : 0 Minutes : 0 Seconds

Stronghold Edit

Requires: Outriders' Corral
Description: The Stonghold is a significant upgrade to the barracks building, expanding the number of the dormitories and employing more workers. Once built, Longbows can be recruited.
Effect: Unlocks Longbows
Resources:

Silver small ‍140,000Timber small ‍140,000Stone small ‍45,000Ore small ‍45,000

Time: 1 Days : 6 Hours : 0 Minutes : 0 Seconds

Practice Ring Edit

Requires: Vault of Faith
Description: The Practice Ring is a small area featuring weapon racks and wooden dummies set aside for hand-to-hand combat training of Brutes.
Effect: Unlocks Brutes
Resources:

Silver small ‍200,000Timber small ‍75,000Stone small ‍200,000Ore small ‍75,000

Time: 3 Days : 0 Hours : 0 Minutes : 0 Seconds

Drill Square Edit

Requires: Practice Ring
Description: The Drill Square enables the training of the Men at Arms, an advanced close combat unit.
Effect: Unlocks Men at Arms
Resources:

Silver small ‍300,000Timber small ‍90,000Stone small ‍90,000Ore small ‍300,000

Time: 3 Days : 8 Hours : 0 Minutes : 0 Seconds

Stable Block Edit

Requires: Stronghold
Description: The Stable Block allows a General to begin training his Trinity Knights. These heavily armored troops practice jousting here.
Effect: Unlocks Trinity Knights
Resources:

Silver small ‍400,000Timber small ‍120,000Stone small ‍400,000Ore small ‍120,000

Time: 4 Days : 14 Hours : 0 Minutes : 0 Seconds

Shrine of St. Vargus Edit

Requires: Stable Block
Description: The Shrine of St. Vargus is the home of the incredible ranged units, the Order of the Martyr. They are the Trinity7s greatest archers.
Effect: Unlocks Order of the Martyr
Resources:

Silver small ‍600,000Timber small ‍600,000Stone small ‍160,000Ore small ‍160,000

Time: 6 Days : 6 Hours : 0 Minutes : 0 Seconds

Shrine of St. Johannes Edit

Requires: Drill Square
Description: The Shrine of St. Johannes is a sanctuary for the terrifying Order of the Bloody Cross, who are the Trinity's most powerful infantry units.
Effect: Unlocks Order of the Bloody Cross
Resources:

Silver small ‍600,000Timber small ‍120,000Stone small ‍142,000Ore small ‍260,000

Time: 6 Days : 16 Hours : 0 Minutes : 0 Seconds

Shrine of St. Alyssia Edit

Requires: Shrine of St. Vargus
Description: The Shrine of St. Alyssia consists of a cloistered barracks and a tiltyard for practice. When it is built, the heavy cavalry of the Order of the Shining Lance can be trained.
Effect: Unlocks Order of the Shining Lance
Resources:

Silver small ‍750,000Timber small ‍250,000Stone small ‍250,000Ore small ‍250,000

Time: 8 Days : 8 Hours : 0 Minutes : 0 Seconds

Gryphon Eyrie Edit

Requires: Shrine of St. Johannes
Description: The Gryphon Eyrie is a vast, open topped monastic tower in which the Holy Gryphon lives and feed as it is readied for war.
Effect: Unlocks Gryphon
Costs

Silver small ‍875,000Timber small ‍500,000Stone small ‍500,000Ore small ‍500,000

Time: 12 Days : 12 Hours : 0 Minutes : 0 Seconds

Troll Cave Edit

Requires: Shrine of St. Alyssia
Description: The Troll cave is a dank hollow in the rock designed to house the erratic Troll, a monster of immense strength, who must be segregated from the rest of the Settlement for safety.
Effect: Unlocks Troll
Costs

Silver small ‍900,000Timber small ‍400,000Stone small ‍800,000Ore small ‍400,000

Time: 15 Days : 0 Hours : 0 Minutes : 0 Seconds

Basilisk Lair Edit

Requires: Cathedral Bastion Level 4
Description: The Basilisk lair is a network of tunnels benath the city with a lakeside entrance for the Basilisk to live in while not on the battlefield.
Effect: Unlocks Basilisk
Costs

Silver small ‍850,000Timber small ‍800,000Stone small ‍500,000Ore small ‍400,000

Time: 13 Days : 8 Hours : 0 Minutes : 0 Seconds

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