Type Monster
Size 15,000
Attack 375,000
Health 700,000
Heal time 3h20m
Speed 60
Carry 80,000
Strong vs Infantry, Ranged, Cavalry
Weak vs Monster Hunter
Recruit time 222h13m20s
Recruit exp 800,000
Silver small 750,000
Timber small 0
Ore small 0
Food small 600,000

Requires: Commander level 34, Basilisk Lair

Basilisks were once revered as the creature of balance in an otherwise docile environment. These reptilian serpents create a natural ice aura around them and can freeze large quantities of water in moments. They can crush rock by constricting around it and shoot ivory spines from their backs. It is the fastest land creature in a world of slower, larger enemies.

Targets infantry.

(Try to get one by the end of p4)

Battle report screws up with monsters.


Boost: Monster get boost from: shrine, gate, king tower, kill streak and "all troops" item type.


  1. Bonus against infantry type unit.
  2. 2nd Highest attack per unit size (49.7).
  3. Heal time bonus behind wall (47%).
  4. Medium carry.
  5. Fast.


  1. Weak against Monster Hunter.
  2. No bonus from commander.
  3. Only "all troops" item type that give effect.
  4. Expensive, need more silver to train and heal than other monster.


  1. Excellent for pvp attack (destroying wall and infantry).
  2. High level orcing.

Basilisks is most used monster for attacking another player in late game (p5). It has 2nd highest attack and has decent speed and carry. Basilisks are also useful to kill high level orc camps (26-30).

The normal heal time is 3h20m, while defending is 1h46m36s.


You can upgrade your units by researching new equipment. The higher is the equipment's level, the higher are your units damage, health and carry capacity. Beware that some upgrades may lower capacity and speed.

Level Attack Health Speed Carry Silver small ‍Cost Time XP
II +60,000 - - - 200,000 4h 14,400
III +120,000 - - - 350,000 63h 226,800
IV +190,000 - - - 500,000 96h 345,600
V +260,000 - - - 650,000 177h45m40s 640,000
VI +370,000 - - - 875,000 366h40m 1,320,000
Level Attack Health Speed Carry Silver small ‍Cost Time XP
II - +140,000 - - 200,000 4h 14,400
III - +270,000 - - 350,000 63h 226,800
IV - +415,000 - - 500,000 96h 345,600
V - +510,000 - - 650,000 192h 691,200
VI - +700,000 - - 920,000 444h26m40s 1,600,000

Troop TypesEdit

Infantry MilitiaWatchmenSpearmenSwordsmenShadow SwordsBrutesMen at ArmsOrder of the Bloody Cross
Ranged ArchersCrossbowsLongbowsOrder of the Martyr
Cavalry HobilarsKemetansTrinity KnightsOrder of the Shining Lance
Monster GryphonTrollBasilisk
Special Supply WagonMonster Hunter Team

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